

The lords may change as the game proceeds, as the town may be conquered and given to another faction and lord.

If you discover a bandit camp at random, visiting the respective lord before attacking can help maximize experience and denar gain. The lords providing the quests to eliminate a bandit camp are: When the object of a quest, camps are labeled in blue. These are usually located in Rhodok territory close to mountains like those around Veluca. These hideouts contain tents with an oasis in the centre. These are found in the desert parts of the map initially controlled by the Sarranid Sultanate. Tundra bandits have decent weapons and armour and may be difficult early in the game. These are usually found in snowy areas of the map, such as around Khudan or Rivacheg. These are found around the steppe areas of Calradia, commonly in Khergit areas, like Ichamur and Narra. and are commonly found north of Uxkhal and the forests surrounding Ibiran. They can be hard to spot in the dense woodlands. These are found in forests, usually ones teeming with bandits. However, because of their difficulty, they are also the best source of high value loot and experience. Sea Raiders are the best equipped of all bandit types, so they may pose a struggle for low-level characters. Sea raiders land on the northern coastline of Calradia, along the shore between Rivacheg and Wercheg. Here are some tips for finding each kind of bandit camp: Follow them at a safe distance and allow them to lead the way. Another option is to find a bandit group that is currently "travelling", as this means they are returning home to resupply. You can ask caravans (and perhaps other passersby) for help locating the bandits. Locating a bandit camp can be difficult as camp locations are random. Once discovered, they will remain visible until destroyed. Only one camp of each type is on the map at a given time. If the camp does not respawn quickly, the bandits will wander about in the same way as looters and deserters, often ending up far away from their initial spawn location. However, it is possible to witness the new camp appear right after the old camp has vanished if it spawns within the same vicinity. As their men start to run out, looters rather than bandits will sally out desperately.Īfter destruction, bandit camps can respawn almost immediately, though usually in a different area where you will have to rediscover it. If some of them are neutralized, more bandits will spawn. These are the spawning points of the bandits there.īandits will stand ground in front of cave or uphill before you come close or attack. The camps consist of caves, longboats, tents, or shacks. Attacking the camps with a shield and one-handed weapon is recommended since most bandits use ranged weapons.

You will not lose any relation with the lord and if you ask for a task immediately afterwards, he will give you another chance at destroying the bandits.īandit camps are good targets of opportunity for new characters since they are filled with items that can be used early on or sold for money. If you fail to eliminate the camp while taking on such a quest, you have to explain this to the lord. These camps are often quest targets for a lord who owns a nearby town. However if you fail, the bandits leave the camp and build another camp somewhere else (and continue to plague anyone who passes by). If the base is destroyed, you are presented with the loot screen with their 'ill-gotten gains' (usually bandit arms and armour, with a few villagers' supplies). Due to the narrow entrances to the camps, cavalry cannot be used in the battle. When reaching a bandit camp, you have the option to leave it alone or attack it. These camps act as the main base for bandit gangs. Bandit Camps were introduced in Mount&Blade: Warband.
